
That’s not something the game really explains to you though, at this point at least, but once you realise how it works it makes hunts much quicker and more satisfying. Dealing enough damage to these will cause them to explode and a shower of rarer Karakuri materials will be released. When a creature is weakened enough glowing blue indicators will appear on them. However, the longer a battle with a Kemono goes on, the more repetitive their actions can become, which is something Koei Tecmo could look to vary more prior to release. This is where crafting changes from an optional aid to a necessity, as you use a high platform to navigate a cave suddenly flooded with lava or a spring to manoeuvre around a fallen tree. It’s not just you that can alter the battlefield, as Kemono frequently end up destroying scenery and upending vegetation. In the same number of inputs, a spring can appear on the ground mid-battle to propel you forward in a flying attack. With just three buttons on a controller you can build a double-height platform to scale and leap from, plunging a blade into a fierce Kemono. Wild Hearts battles are very fast-paced, and the crafting of items is done so quickly that you become accustomed to doing so without even checking your menu inputs. What is similar to Monster Hunter though is how long they take to defeat, with sprawling battles taking place across the whole open world area and requiring a lot of quick-thinking crafting and melee combat. Unlike Monster Hunter, the Kemono aren’t primarily dinosaurs and dragons but instead mix real world animals with fantastical elements, such as a powerful ice wolf. Over time, you will also learn to make traps and ziplines, as well as visit other players’ worlds to see how they’ve introduced Karakuri to their own environments. Crates, torches, and a glider are basic items you can build, but combining them together can make things such as giant walls to stop creatures in their tracks or huge hammers that have a stun ability. Wild Hearts lore dictates that you are the only remaining person able to build Karakuri at will.

Rather than Monster Hunter, this element feels like a slightly more realistic take on Fortnite and its building tools, which is an interesting addition. You use Karakuri techniques to take down beasts but also to traverse the world, using things like swinging vines to cover large gaps or building platforms to scale towering walls or springs to bounce quickly from one area to the next. The game quickly introduces Karakuri, the ancient technology which players are able to craft at will and which are vital to a hunter’s survival. The world is made up of four areas in a fantasy version of feudal Japan, which represent one of each of the four seasons, with are accessed from the central hub city of Minato.

You enter the beautiful land of Azuma as a boar hunter, before learning to craft ingenious mechanisms to help take down dangerous predators called Kemono beasts. Hunting games don’t generally have much appeal in normal video game circles but that’s essentially what Monster Hunter, and by association, Wild Hearts is. Omega Force are not known for their technical competence, to put things mildly, but having already gone hands-on with the game this is poised to be a major milestone for the studio and potentially the most compelling Monster Hunter rival so far. It’s always good to see Western and Japanese companies working together but the immediate concern with Wild Hearts is that rather than Ninja Gaiden and Nioh maker Team Ninja, Koei Tecmo has instead put Dynasty Warriors developer Omega Force to work on the game. Even so, if any Western publisher was going to try and copy it you wouldn’t really expect it to be EA.Īnnounced out of the blue last month, Wild Hearts is a partnership with Koei Tecmo for the EA Originals label, which is usually used for indie titles such as It Takes Two and Sea Of Solitude.

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None of them have ever been made by Western companies though, for the simple reason that until 2018’s Monster Hunter: World the series has never been a major hit outside its home country. Given it’s one of the most popular franchises ever in Japan, there have been many Monster Hunter clones over the years. Wild Hearts – Monster Hunter has a new challenger (pic: EA)ĮA has teamed up with the makers of Dynasty Warriors to create a brand new franchise that mixes elements of Monster Hunter and Fortnite.
